The stone exhibition hall design project in this case is aimed at the customers who "have a certain aesthetic and know more about stone products", hoping to find a breakthrough and innovative designer group in the products. Space designers try to cooperate with customers in spatial location and brand positioning from the perspective of brand commercial growth and operation, hoping to break up, crush and reorganize in the space in the way of design, and construct a spatial experience with brand vision and artistic atmosphere. The traditional stone making process is to form "fragments" by beating. Inspired by this idea, the anchor point of the project - "meteorite debris" is inspired. The space combination of debris is used to coordinate the design with multiple art forms and convey the space spirit full of tension and artistic creativity.
In addition, the exhibition hall decoration design company tried to throw more tangible "debris" into the space. Products seem to be absent, but they are everywhere. The orderly display of a large number of stone materials that are cut like a picture is its main representation. They are also infiltrated into the walls, tables and chairs, and storage, and art grows. The general tone of the space is finally determined to be black and white. As a background canvas, it aims to highlight space experience and products.
Taking "stone" as the origin, let the space activate and collide with the beauty of stone and design, grow a bridge between the owner and designer, between the designer and designer, enlarge the value of products in the space, and go on the journey of art growth and evolution.